Most of the time when I delay emails or Slack messages, it’s because I don’t want others to respond until later because of my own busyness or more important items to address today. Scheduling let’s me delay more back-and-forth but with the luxury of queuing my latest message now.
Check out “Farhaven AR” in the Apple App Store. It was made as an immersive adventure with the player at the center to buck the trend in today’s games and return to the basics of enjoyable gameplay and storylines. It’s free right now too.
Totally with you, koof. I think I’ve always enjoyed most write-ups and trailers of games and films more than the actual games and films. Only a few truly deliver.
Bruce Schneier, our country needs you! If you—or someone with your mindset—isn’t in authority and we get the technical equivalent of the TSA, we’re in for a world of hurt and trouble.
Of course you get the technical equivalent of the TSA. Even if you had Bruce Schneier setting it up, he won't run it in perpetuity; government in the long run descends to maximum power exercised with minimum intelligence unless prevented by the people governed.
Yes, PSP 6 was the first release with vector capabilities. That's what made it so great for web development. I'm not sure what happened with the renderer in version 7, but the editor lost its pixel-perfect precision and became too hard to edit mixed graphics in a WYSIWYG way.
I agree with your sentiment, but I'm not promoting my game in the least. It was created back in the mid-90s, never was released to the public, and never will be. Robert expressed that he looked forward to playing the games we made with PSP, and we never shipped a game he could see. The video captures the entire gameplay simply to show him what we were up to as kids as a part of our thank you.
Thanks! We gave up on it because the game was too easy and RSD Game-Maker--not to be confused with YoYo Games GameMaker--wasn't sophisticated enough to build a real game. It was a heck of a lot of fun to use though.