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> In terms of data layout, 32-bit vs. 64-bit architecture only really affects pointer size. But Cap'n Proto does not encode native pointers (that obviously wouldn't work), so this turns out not to matter.

Unless you're programming in C or C++ (or using a library from them), where size of int, long, etc. may change depending on architecture and compiler.



The integer types are all specifically sized, e.g. int8, int32, etc. Same thing for unsigned integers.

https://capnproto.org/language.html#built-in-types




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