> In terms of data layout, 32-bit vs. 64-bit architecture only really affects pointer size. But Cap'n Proto does not encode native pointers (that obviously wouldn't work), so this turns out not to matter.
Unless you're programming in C or C++ (or using a library from them), where size of int, long, etc. may change depending on architecture and compiler.
Unless you're programming in C or C++ (or using a library from them), where size of int, long, etc. may change depending on architecture and compiler.