The aliasing or whatever on the gridlines is causing that moire effect optical illusion for me and making it hard to enjoy looking for more than a few minutes.
When I get home I'll give you a dump of info. It's a 4k screen with something like 150% UI scaling. Windows. Chrome. I'll test it in Ubuntu and on my other pc.
Something to be aware of is to use integer math where possible when dealing with canvas coordinates and drawing. I found I ran into similar issues when I allowed fractions to get into my system.
Not working for me either right now. There was a game like this before, something like minefield.net, but it eventually disappeared. Played it every now and then with a couple colleagues during lunch break.
Great work, and the adversarial aspect is an interesting twist.
One quick suggestion on the scoring.
Currently scoring favours quantity over quality so the best strategy is to just find the big empty areas rather than thoroughly clearing around bombs. If the score also factored in the adjacent bomb count for each revealed position it would make that a more viable strategy.
The aliasing or whatever on the gridlines is causing that moire effect optical illusion for me and making it hard to enjoy looking for more than a few minutes.