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Another thing that blew my mind recently was that Rollercoaster Tycoon, a fairly complex game, was hand written in x86 assembly...

Although, this is less crazy when you think about how heavily you can use macros, and sort of roll your own high-level language yourself.



> use macros, and sort of roll your own high-level language yourself.

See also Engelbart & Co. Amazing how productive this approach can be.




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