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I'm not good at implementing algorithms that directly relate to mathematical equations. I learned this from 1 year banging away at computational photography while in university and 2 years banging away at automated trading systems at one of my first jobs.

Given enough time I can copy other peoples implementations, but its extremely mechanistic to the point where you can't say that I actually 'wrote' it or learned anything. And it would be questionable if all the functionality would fit together as a succinctly as the posters.

I hope you don't think that is goal post moving, but if I do something mathematical in order to get it correct I have to sacrifice everything else: speed of production, efficiency of the end-product, readability of the code, etc. Compared to my output in logic problems or HCI, you'd think two entirely different people were involved and one was significantly smarter.

It's a failing (of the sort where asked "What is your biggest weakness?" at an interview, I can always answer immediately this), but it's what allows me to be impressed with work like an entire RTS game engine in C in just 3 years as a passion project.



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