Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Selling my Android game: week 1 (bendmorris.com)
12 points by bendmorris on Aug 14, 2011 | hide | past | favorite | 3 comments


Great stuff, thanks for sharing. If you've done zero advertising, those are completely decent results. 130+ people trying your game in a week is pretty cool.

"The full version has had some very modest success, but I've realized that I need to add more value to convince regular players of the Lite version to convert to paying customers."

Yeah. As far as I can tell, the only major difference between the two versions is that more human players can participate. I haven't done any market research, but I imagine the vast majority of people playing a game on a phone are playing alone.

Building up the full version with a campaign is a good idea, but I'd seriously consider stripping down the lite version as well. Ideally, it should be a demo that teaches players the game and gives them just enough to get them wanting more. Maybe limit the number of creatures available.


One good point in there: The data collection can be quite worthwhile. It's not something I would have put in, and I'm glad this post mentioned it.


thanks for sharing the numbers!! always interesting




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: