I've learnt that (initial) success of a sequel is 95% because of its prequel. True performance may be seen if it has another sequel, or DLC, or heck, another 3 months.
That's the benefit about continual updating games. By the time CS3 is ready people won't remember CS2 2023 but whatever 3-6 years of updates does to CS2. For a modern example: who's still complaining about Cyberpunk in 2023?
It's not like Sonic 2006 that is forever broken, sold decently at launch and then cratered the series for the next decade to come.
> For a modern example: who's still complaining about Cyberpunk in 2023?
Those who bought it and played it in 1.0! Many of them never saw the fixed game. They weren’t helped at all by the fact that the game was quite good 6 months later.
Worst case they’ll never buy a CDPR game again, best case they’ll buy the games after 6 months (which by the logic of rushing releases is disaster because apparently not selling millions the first holiday season is a failure).
There's still a risk of the game cratering completely like Imperator, although it's not a sequel to an established title. Sometimes I'm still worried how Victoria 3 's fate would be.