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main issue is that DOTS and the whole HDRP/URP stuff started at about the same time, but the goals were completely different. So it would have been nearly impossible to get them working together while DOTS was a moving target. Devs already have multiple breaking updates from the alpha versions of DOTS, an entire GPU pipeline sure wasn't going to rely on that.

>Unity has a package called Entities Graphics

Well that's news to me. Which means that package probably isn't much older than a year. Definitely way too late for game that far in production to use.

oh, so they rebranded the hybrid renderer. That makes a lot more sense: https://forum.unity.com/threads/hybrid-rendering-package-bec...

I'm fairly certain the hybrid renderer was not ready for production.



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