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Bionicle/Hero Factory was by far the best they had for creative play. They cancelled it many moons ago, and now we have to buy 'em used for our kids.

On the whole it's a disappointing downward trajectory.



> Bionicle/Hero Factory was by far the best they had for creative play.

I disagree with this premise. Play comes in countless forms, and I think this statement places roleplay above other forms of youthful creativity. For some kids, the roleplay of Lego action figures was a huge draw. Other kids play in different ways.

Some kids (like me) enjoyed Bionicle at first, but got bored of action figures by age ~8. Bionicle's lack of compatibility with most other Lego products meant that I was left with a bunch of parts I never really played with much (except for the ripcord disk-launcher things. I still get a kick out of those!) For me, the next chapter was Technic, because I liked making things that move. Fast forward a bit, and Technic led to Mindstorms, Mindstorms led to FIRST Robotics and Arduino, and now I'm a firmware engineer.

Does Technic have less creative value than Bionicle? I think that's an impossible question to answer. It depends on the kid. Any given object has as much creative power as a child's mind projects into it.

> On the whole it's a disappointing downward trajectory.

Yes and no.

On one hand, today's Lego action figures are pathetic compared to the Bionicle/Hero Factory heyday. It's also easy to mock cheap, commercialized dust collectors like the Brickheadz series. Part of me is sad to see Mindstorms dying off, but I also recognize that, even at its peak (NXT), it was totally inaccessible to most kids.

On the other hand, some things have gotten a lot better than they were 20 years ago. Lego's "Friends" theme is by far the best girl-targeted product line they've ever made. Belleville was the "girl" product line of my youth, and it was was cynical, condescending trash that was so thematically paper-thin that even my 6-year-old little sister saw straight through it.


Almost identical pathway here, except with some Spybotics thrown in around the same time as Bionicle. I sometimes wish Mindstorms had that level of world building...


Funny, you couldn't pay my kids to play with those! But they never seem to have enough 2x4s...


Emphasis on "creative". Bionicle was was their product line that was simple enough for a child to have a complete mental model of it, and at the same time complex enough that they could build their own "real" adult sets, something that isn't obviously a throwaway pile of bricks.




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