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This is wonderful. Very nice execution, and super addictive. I kind of want to do a Commodore 64 version now.


If you do it please consider porting Crisp Game Lib, the framework used to create this game, which will net you hundreds of new C64 games in one go.


Can a C64 efficiently run JS?


Absolutely not. It can do a lot of things but any interpreted language is going to run at a snail's pace, especially not one designed specifically for the C64.

Each game really needs to be written in isolation in assembly to work round the limitations, e.g. some might need a sprite multiplexor, some might not.





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