Weird nerds are suited for environments with high growth that need experts and will transfer resources to get the most out of them.
This is in general true - groups will spend resources on an advantage, when the need for it is painfully obvious.
Weird nerds are suited for environments with high growth that need experts and will transfer resources to get the most out of them.
This is in general true - groups will spend resources on an advantage, when the need for it is painfully obvious.