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> This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997. [...] This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive.

So they are basically drugged?



The game kept an average of all the motives, and if it was less than half, Sims would refuse to learn or do chores. Kinda like stress!




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