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> Windows, Mac

You're neglecting all the parts where you've got to sign your install binaries.

> Steam

This is a third party marketplace that exists specifically to solve this problem and it carries all the baggage of any other third party marketplace, in the abstract.

> Video games

I'm not really shipping in these environments but I doubt it's that easy.

> Apple

They will happily stonewall you on many other small issues, however.



> You're neglecting all the parts where you've got to sign your install binaries.

This takes less than 15 minutes when you know how to do it. Arguing with a distribution takes weeks. Arguing with dozens of distributions could take months.

You are approaching this solely as a solo indie dev would - which is why, with few exceptions, only solo dev software is on Linux.

> They will happily stonewall you on many other small issues, however.

You should see even a fraction of what developers on Linux have been stonewalled over. I will literally take Apple.




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