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Funny how we got here. Anyone with a 20 year badge remembers the hatred in the community over being forced to use it.


People have now been successfully conditioned to not own anything.

Steam came out in 2003, in an era where PC gaming was still very much - go to the store and buy a physical CD. You owned the game.

I still feel uneasy about it, but Steam is the least evil (outside of GOG, but much smaller catalog). But our options for actually owning digital content have all evaporated, unless you sail the high seas.

The next evolution in our journey to non ownership will be game streaming, if latency can be solved to take the non-ownership a step further. We are halfway there with even single player games now requiring an always-on internet connection.

I miss the days of offline and physical media.


Don't forget, before Steam was the dominant game distribution method, game discs:

* Required you to type in a serial number (at best), or went online to actually download the game binary (at worst).

* Needed to stay in the CD drive in order to play

* Could not be copied as a backup if the disc ever got lost or damaged.

* Was a major cause of scarcity for a digital product.

The concept of ownership was already eroding before Steam was created.


I wasn't a hater of Steam, but I did hate it being forced on the CS community as well as the news that it would be required for HL2.

At the time I had dialup. Patching on Valve's schedule simply did not work for me. Patching most games at that point was a multi-stage process involving resume-capable download managers and setting my PC to automatically get online and start downloading at night.

I will say that even those who had broadband did have legitimate grievances. Any kind of background process mattered a lot more back then, and Steam was not particularly light weight thanks in part to its use of a custom UI framework. I also don't recall it being particularly stable early on, nor the servers being able to hold up too well under load as demonstrated almost immediately by the HL2 launch. Neither insurmountable and both in fact surmounted within a few years, but again it was being forced on an existing community.

Had it been optional for CS it still would have had a rough start with HL2 and a lot of gripes from that community but I think it wouldn't have been hated as hard as what resulted from forcing it on CS players.


Steam's massive investment into Linux support has gained them an incredibly amount of goodwill in the Linux community. Before Steam started supporting Linux, playing Windows games on Linux was incredibly unreliable and buggy. Now, almost every game just works, unless the creator puts in specific effort to sabotage it.

That said, I still prefer to buy from GOG when possible.


I love steam. A big part of my complaints 20 years ago was that I barely ran these games in the first place! Nowadays computers are a lot more powerful compared to games.

Proliferation of credit cards, increased internet stability/speed, and more powerful computers have taken the warts away. Steam has also repeatedly shown to be on the side of the consumer, and also very offline friendly.


I completely agree with you. 21 years ago when it was released it was simply “yet another competitor” to the sort of overlay systems that gamespy and the like were trying to implement. You installed it because Half-Life 2 (and the litany of mods that became empires into themselves) required it, but it took years for it to develop in a direction that pointed to where we are now.

The first time I did a rebuild and now no longer needed the installation media for games, or the license keys in the manual/game jacket, and I was fully sold.

I don’t fully grasp the hatred, because almost every aspect of it is a vast improvement over what existed 20 years ago. But fortunately there are alternatives.


Also having to find and backup your save files if you wanted/needed to reinstall Windows.


>Steam has also repeatedly shown to be on the side of the consumer

Except when they only added any sort of return mechanism after violating consumer rights laws in all sorts of jurisdictions for like a decade.

Though that was significantly less painful back in the day when a steam sale was actually meaningful.

Steam's pro-consumer-ness is absurdly overblown, but the rest of consumer facing corporations are so fucking awful in comparison that they look like angels. They're also mostly just trying to keep anyone from looking at the closet full of profits explicitly from enabling underage gambling.

Not that I'm a hater, but people need to keep perspective. Valve is just a company that is slightly less abhorrent in it's practices.


Nowadays their return policy is really generous though. And it gets me to buy more games, a couple hours is long enough to figure out if a game works on my end.

Of course, I’d never use their generous only-superficial-questions-asked-if-you-don’t-play-much return policy to, basically, get a demo of a game. Because that isn’t what it is intended for. But, I wonder if that ability has gotten them more sales…


>back in the day when a steam sale was actually meaningful.

Curious what you mean by this?


It used to be normal for steam sales to be somewhat rare and surprising, but the tradeoff was that it was the norm for big and popular games to have staggering discounts.

In 2012, Terraria went on sale for 25 cents. Valve sold the entire Half Life family for like two dollars. AAA and big name games would go for 80% off or more, back when that actually got you a full game without microtransactions or significant DLC to buy.

People got excited about the sales because you might wake up to find the game you really wanted for $60 was now a few dollars.

Objectively "Incredible" deals are a lot less common, and old stuff doesn't have massive discounts anymore, sticking with "just" very good discounts.


I still see some pretty staggering deals now and again, but maybe not to the extent you remember (I don't really remember that, but I was also primarily a WoW player back then, and didn't pay as much attention).

How much of that is to blame on steam vs. the publishers, though? I would imagine the publishers have much more control over (if not total control?) over pricing. So, unless I'm wrong, it seems misguided to put that at steam's feet.


Haha, remember when it was "the weird tray app for playing Counter Strike"?


I have a six digit friend code and yeah, people were very annoyed by Steam and not being able to use, what was it, won.net anymore?

That's true, but Valve put in the work to make Steam really great.


I remember that when HL2 came out. At that time I think it was fully justified hate of what was essentially DRM bloatware, not yet tempered by many years of Valve/Steam earning a good reputation for doing things right.




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