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It's there in the name - "Rust graphics community" as opposed to simply "the graphics community". Language fetishization above the end goal - or, rather, the language fetish is the real goal.


If you want heavy concurrency, to get some value out of all those CPUs on a desktop, you need all the help you can get from the language. Unity and Unreal pushed it through in C++, but both required huge efforts.




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