This is wonderful. Consider decoupling the core from Emacs, or packaging in a way that doesn’t require it as heavily.
I’ve been doing my own exploration of terminal ASCII games via Dwarf Fortress instead of SimCity. I’ve learned that letting a coding agent play is an interesting way to get feedback as well :)
I tried something similar with a roguelike I was prototyping last year. Ended up being more useful for finding edge cases than actual gameplay feedback - the agent would do things no human would ever try, like walking into walls repeatedly or hoarding useless items. Still caught a bunch of bugs I never would have found otherwise.
You might point out that there are things like elisp.lisp that purports to run Emacs Lisp in Common Lisp, but I'm not sure that's viable for anything but trivial programs. There's also something for Guile, but I remain unconvinced.
Portability across Lisp dialects is usually not a thing. Even Emacs Lisp and Common Lisp which are arguably pretty close rarely if ever share code.
You could make a frontend for dialect A to run code from dialect B. Those things have been toyed with, but never really took off. E.g. cl in Emacs can not accept real Common Lisp code.
I'm not arguing against the idea, I'm just curious how it would work because I see no realistic way to do it.
Lisp dialects have diverged quite a bit, and it would be a lot of work to bridge the differences to a degree approaching 100%. 90% is easy, but only works for small trivial programs.
I say this, having written a "95%" Common Lisp for Emacs (still a toy), and successfully ran an old Maclisp compiler and assembler in Common Lisp.
you could make a standalone executable. I was assuming that people didn't want to start emacs to run it. if its just because...emacs is just morally offensive and one doesn't even want it running under the covers, I dont how to help you.
If you used Emacs as a stand-alone game engine, at least it could make it claim it was "Reticulating Splines..." for a few minutes while it started up.
I’ve been doing my own exploration of terminal ASCII games via Dwarf Fortress instead of SimCity. I’ve learned that letting a coding agent play is an interesting way to get feedback as well :)
https://github.com/brimtown/claude-fortress