The invention of Mr Jacquard ushered in a sartorial golden age, when complex fabrics are easy to produce cheaply, at the expense of a few hours spent on punching a deck of cards. But the craft of making tapestries by hand definitely went into demise. This is the situation which the post is mourning.
Frankly, I have my doubts about the utter efficiency of LLMs writing code unattended; it will take quite some time before whatever comes after the current crop learns to do that efficiently and reliably. (Check out how many years went between first image generation demos and today's SOTA.) But the vector is obvious: humans would have to speak a higher-level language to computers, and hand-coding Typescript is going to be as niche in 10 years as today is hand-coding assembly.
This adds some kinds of fun, but also removes some other kinds of fun. There's a reason why people often pick something like PICO-8 to write games for fun, rather than something like Unreal Engine. So software development becomes harder because the developer has to work on more and more complex things, faster, and with fewer chances to study the moving parts to a comfortable depth.
Frankly, I have my doubts about the utter efficiency of LLMs writing code unattended; it will take quite some time before whatever comes after the current crop learns to do that efficiently and reliably. (Check out how many years went between first image generation demos and today's SOTA.) But the vector is obvious: humans would have to speak a higher-level language to computers, and hand-coding Typescript is going to be as niche in 10 years as today is hand-coding assembly.
This adds some kinds of fun, but also removes some other kinds of fun. There's a reason why people often pick something like PICO-8 to write games for fun, rather than something like Unreal Engine. So software development becomes harder because the developer has to work on more and more complex things, faster, and with fewer chances to study the moving parts to a comfortable depth.