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I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases.




That is the approach Google is taking, by making Vulkan the only 3D API on Android.

See Android ANGLE on Vulkan roadmap,

https://developer.android.com/games/develop/vulkan/overview#...




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