Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

DXGI+D3D11 via C is actually fine and is close or even lower than Metalv1 when it comes to 'lines of code needed to get a triangle on screen". D3D12 is more boilerplate-heavy, but still not as bad as Vulkan.




I guess at least that way is easier to have bindings.

I like COM as idea, but the tooling execution could be so much better.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: