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This is kind of ridiculous take

You can use wgpu or dawn in a native app and use native tools for GPU debugging if that's what you want

You can then take that and also run it in the browser, and, you can debug the browser in the same tools. Google it for instructions

The positive things about WebGPU is it's actually portable, unlike Vulkan. And, it's easy to use, unlike Vulkan.

 help



WebGPU is JavaScript + WebGPU, it has nothing to do with wgpu Rust extensions for native coding, other than sharing a similar API surface.

The very fact that you are suggesting this as workaround proves how bad the tools are.


WebGPU is not just JavaScript + WebGPU. Whole native like apps are being written using WGPU and Dawn which then can be compiled for the Web.

Here's one:

https://unity.com/products/unity-studio

Here's another

https://www.adobe.com/products/photoshop/online.html

They shipped. So I guess waiting tools wasn't required




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