You can use wgpu or dawn in a native app and use native tools for GPU debugging if that's what you want
You can then take that and also run it in the browser, and, you can debug the browser in the same tools. Google it for instructions
The positive things about WebGPU is it's actually portable, unlike Vulkan. And, it's easy to use, unlike Vulkan.
The very fact that you are suggesting this as workaround proves how bad the tools are.
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Here's one:
https://unity.com/products/unity-studio
Here's another
https://www.adobe.com/products/photoshop/online.html
They shipped. So I guess waiting tools wasn't required
You can use wgpu or dawn in a native app and use native tools for GPU debugging if that's what you want
You can then take that and also run it in the browser, and, you can debug the browser in the same tools. Google it for instructions
The positive things about WebGPU is it's actually portable, unlike Vulkan. And, it's easy to use, unlike Vulkan.