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Totally agree WPF is awesome. And WinRT/Silverlight don't hold a candle to it. Only thing is WPF performance and verboseness could be better.


I use WPF at a low level (no framework components beyond Canvas) in pure C# (no icky XAML); which is probably why WinRT/Silverlight are so unappealing. WPF works well for me but eventually I'll have move onto Direct2D and DirectWrite I guess, but I'll have to use a C# wrapper.




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